These days when a sequel comes out to a popular game, you can expect change to try and get new fans. Titles like Dragon Age II change up the gameplay so much that fans of the original no longer enjoy it. Game sequels used to have the same basic mechanics with a new story and more content. They were made for the existing fans. Today, Portal 2 sticks with the old formula, keeps the great gameplay of Portal, and adds enough new content to make it a sequel worth buying.
Portal 2 was so awesome— Valve got it right. It’s a shame more developers don’t think like this.
I am a Game Design major with a MacBook Pro. I have realized that this is a problem.
Originally the issue was the fact that I no longer had an Xbox (or a TV, for that matter…) to game on. I solved that by deciding to get into PC gaming. Most of the major titles as well as a plethora of indie titles are available for PC, so I’ll have a nice library. Also with a PC, I can work with UDK on my own time which would be really great for class down the road. Now the problem is my system. I have Steam, but since I have OSX my selection of games is pretty limited.
My solution? Partition my baby’s hard drive and install Windows 7. I’ve been groaning and complaining about why I don’t want to do this for a while now, but I realize this is the least expensive option that works perfectly fine. I have a pretty big hard drive and an external big enough to back everything up, plus a massive amount of RAM that isn’t being utilized because OSX is super efficient.
It seems to be the best solution…however, it’s going to take some time. I’ll probably get around to this sometime within the next 2 weeks, so I’m between projects and actually have the time for it, lol.
This past weekend my Dad and my little brother came to visit me at school (which explains the lack of posts, haha). It was nice to see them, but at the same time I don’t think I could’ve handled more than a weekend of it. I suppose it’s one of those things where I miss you, but I’m glad I don’t have to deal with you every day.
Anyone else feel that way about their family coming to visit?
Hey I have been browsing tumblr for SCAD entries, because I'm bored and I'm avoiding the work I need to be doing. Although I read that you are/have taken 3-Design. I attend SCAD-ATL and I'm a VSFX major. Would you advise taking 3D Design online? I find myself hard to grasp the idea of taking such a class online, but SCAD does offer it. I have taken an online class before, but it was Art History II. Thanks so much for your help!
Actually that seems like it would be hard to do. A digital class would be alright online, but 3D is very hands-on, and you can get a lot more help by being in class with a professor than you can get through an email. A lot of it is technique, but also valuable advice on how to better yourself & your projects. 3D is a very hands-on class. The online experience is best left for the 2D stuffs. Hope that helps!
First of all, Portal 2 (which really was technically this morning). It’s amazing. Enough said.
Second: Minecraft 1.5 update came out today as well! This one was cool because they added the Achievements/Statistics, the weather, booster rails (for minecarts), and performance fixes.
Since I haven’t played in a while, I sat down on single-player (my multiplayer buddy was busy) and did the achievements, messed around in a world, went fishing for the first time, and tamed a wolf. It was fun! Then it got better when my friend came online for a bit, and we saw it rain for the first time.
As of now, rain falls straight through glass. But I think that’s awesome, and I kind of hope Notch doesn’t fix that…it makes for a neat way to do greenhouses, and standing in a sky-box made entirely of glass is pretty sweet in a storm.
We had a lot of fun in that one test chamber. I’m sorry I used you as a shield but I knew you could handle it. We had some fun times. Like that one time I put you on that switch and you just sat there. Or what about that one time when I used you as a stepping block? Come to think of it, that probably wasn’t as much fun for you. You didn’t complain once though. You’re a little trooper. But sadly I had to move on. I’m so sorry I threw you into the incineration tube. I didn’t have a choice. I hope that you can one day forgive me?
Your best friend forever, *Test subject name here*
Being in college and away from home, teaches us things about how to take care of ourselves. Unfortunately, sometimes that’s not as easy as it sounds.
For those of us in the world with food allergies, we know how irritating it can be…always checking labels, asking the waiter what’s in the dish, and the constant paranoia of accidental cross-contamination. Food allergies are serious business, especially when they’re fatal.
I have a nut allergy. I’m usually pretty good about checking if things have nuts in them, but sometimes I slip up. Sometimes they’ll be hiding in things that I don’t expect them to be in. The exception is peanuts/peanut butter, because I can smell that coming from a mile away. It’s almost like a sixth sense, and it’s an awesome defense mechanism. But thankfully, I’m not deathly allergic. They make my mouth and throat itch, I get intense heartburn, and it’s overall an unpleasant experience…but luckily not fatal.
However, I think that’s starting to change. A few days ago I had a really close call.
My morning started off pretty okay— woke up, stopped by the cafeteria for a bagel, went to the gym and started running on the elliptical. But all of a sudden, my feet started to itch. It was the strangest thing. Eventually, I ended up on the floor in the bathroom, struggling to breathe. The gym staff had to call an ambulance for me. That was the first time I’d ever been hospitalized from my allergy before.
It was terrifying. I didn’t see or notice any peanut butter around where the regular butter was, and I know I didn’t put any on my bagel. It wasn’t until halfway to the gym that I started to smell something funny. And even then, I stopped and looked it over, and I didn’t see anything. The only explanation I can think of would be cross-contamination…maybe someone accidentally used the peanut butter spreader with the regular butter. Or switched them. Regardless, it just goes to show how even the smallest trace of the allergen can be deadly.
On the bright side, I now have an EpiPen. And I talked to SCAD Dining and they labeled a few of their spreaders with “Peanut Butter Only”, so hopefully people will be more attentive. All I can say is that I never, ever, ever want to go through that again. Ever.
I wanted to share this as a word of advice: if you have a medical problem and you’re away at school, make sure people know. Be careful, tell your friends, carry something on in your purse/wallet that says “I have ______ condition”, and if it’s a food allergy then pay extra-close attention to what’s around whatever you’re eating. I can’t think of a scarier situation than when you can barely communicate and you’re trying to tell the EMTs what the problem is. Don’t screw around with medical problems, especially if you’re on your own & away from home.
Welcome, test subject, to the Aperture Science Collaborative Disposition Test. With just a few short questions, this test will determine your personality-driven test resolution type, allowing you to further the cause of science with a compatible test subject.
Click now and you could watch the little giraffe sleeping! =D
Unfortunately, they aren’t real…YET! I hope we could all have our own lap giraffes someday. But in the meantime, you could watch this really life-like video feed. Check back during different times of the day to see what he’s up to. =)
Valve created a comic to fill in the blank between Portal 1 & Portal 2, titled “Portal 2: Lab Rat”. Go read it, it’s awesome. And, if you’re interested, there’s also an interview about making the comic.
I am extremely excited to be telling you all this: The Smithsonian’s American Art Museum is planning a Video Game exhibition in March of 2012!
I first heard the news yesterday when I checked ForeverGeek.com (you can read their article here), and immediately had to find out more. According to the exhibition’s website, they are going to showcase a wide variety of games spanning the medium’s 40-year evolution. They will be the first to study games as an artistic medium.
The exhibit features multimedia presentations of in-game footage, interviews with the development teams, historic consoles, studies on how the games have impacted society, and you’ll even be able to play some of them.
If you’d pardon me interjecting… FINALLY! This is going to be amazing. It’s exactly what our industry needs, especially as an art form. It functions as both a history lesson and artistic recognition for our hard work.
And the best part? The museum is asking for public opinion on which games they should feature. If you go to www.artofvideogames.org, you can vote on which games you think they should include in the exhibition. They have it divided into 5 different eras, sub-divided by console, and then categorized into 5 different genres of gameplay. Total, there are 80 categories to be represented and there are over 240 games to choose from.
Having just started my journey into this industry, I’m absolutely psyched for this exhibit. It really reminds me of the little three-post series I did on Roger Ebert’s stance on video games (if you remember them. If not, you should be able to search #Roger Ebert to find them). He strongly believes that video games will never be considered an art in our lifetime.
“Regardless of what Roger Ebert thinks, video games are art. And now there’s proof.” - ForeverGeek.com
If the Smithsonian Institute is featuring this in the American Art Museum, I’d say it’s being considered an art. Take that, Ebert!
Thank you, Smithsonian, for bringing recognition to my chosen medium.
And gamers— a big thank-you for playing all of these wonderful games. Also, don’t forget to go vote on which games you believe should be in the exhibit! Link here.
Luckily, our Engineer (donning a Santa hat) had thought ahead to use his barrier to block off the largest entrance to the field, accurately funneling all of the zombies across the bridges. However, it wasn’t enough to stop them from swarming. Less than 5 minutes into the siege, we knew all hope was lost.
A handful of surviving humans, unsure of what to do next, decided to implement the exit strategy for escaping the bomb. We retreated towards the Engineer’s barrier and ducked around it— effectively escaping the field. Unfortunately, the zombies caught on really, really quickly and a few left the field to give chase. Right at that moment, we saw one lone Wolf Pack from the reconnaissance team. It was an unspoken understanding that the rest of them were dead, but boy, were we glad to see him.
It seemed silly to do anything. We knew all hope was lost. But, that didn’t stop us from making our way around the side of Dyson (on the same track we’d taken the previous night) and to the safe zone. It was close, because someone shouted “RUN!” once we were in sight of the safe house, and all but 3 of us were tagged. (I was tagged as well, but there was some dispute over whether or not the zombie was shot first. We settled it via Rock, Paper, Scissors, which I miraculously won.)
We sat there, contemplating death in the safe zone, when our Engineer showed up! Despite how wonderful it was to see him alive, there was still no hope for the human resistance. The Wolf Pack slowly assembled beside the 4 remaining humans while we decided what to do.
We decided to go out in style, guns blazing, in a hopefully memorable slice of glory.
Just as we were about to walk in, the Zombified Scientists ran up and told us to wait. They said if we wanted to do this epically, we should do it back in Dyson Field. So, the zombies escorted us over to the field. We huddled in the center as 200 horde surrounded us.
4 of us left. Left 4 Dead.
After a nifty little speech about us being brave for coming out to fight that night, we were rushed and killed. However, it was an awesome death. Death via 200-Zombie group hug!
Afterwards, a big group assembled at iHop for some post-Zombie-Victory pancakes! (Which were absolutely delicious seeing as I hadn’t eaten all that much over the weekend for fear of becoming zombie-chow.)
So, even though humanity lost, it was still a blast. I’m looking forward to the afterparty this Friday, and after that…well, I’m excited for next year’s HvZ.
(NOTE: Before we even get to Monday’s event, let me just start by apologizing for being really late on the update. Basically, HvZ ended and schoolwork and errands that I’d neglected due to the zombie apocalypse kind of smacked me in the face. I needed a couple of days to sort it all out. Sorry for the long wait!)
9:00 PM, EST: Ceasefire.
Gameplay paused so humans could assemble the last of their forces in Dyson Field for the Final Stand safely. Based on the statistics of the previous days (humans left vs. humans actually playing), I honestly wasn’t very optimistic about the night’s turnout, but we thankfully we ended up with more people than I expected. The clock was ticking towards the start of the 10 PM mission, when our game Mods reviewed the mission objective.
A bomb, located in the center of Dyson Field, was set to release a highly effective chemical weapon that would destroy the nervous system of any being in the area. Unfortunately, unless we could escape quickly after detonation, it would also kill any surviving humans. In order to detonate the bomb, we had to locate 13 circuit boards and slide them into the slots on the bomb.
After the mission was clear, the field erupted in a clusterfuck of conversation. Talk of strike teams, patrols around the perimeter, triple-man teams watching the bridges—
No, no, no, no, no.
Somehow, I ended up taking command. I tried to explain the situation: Minus a good 15 people who were on recon to find the circuit boards, I talked to everyone on defense from experience of what happened on the previous mission.
We needed to stay close. Stick together. We should put enough space between us so we can hold a decent sized-perimeter, but if we spread ourselves out too thin then we’re dead.
So what did we do? Spread out, set single-man patrols to watch the bushes, and broke into small groups to defend the bridge.
Sorry I missed last night’s post— I wanted to get some rest after yesterday. Yesterday was absolutely chaotic.
The mission was to collect 5 organs scattered throughout the residence halls (Weston, Turner Annex, O-House, Barnard, and Abercorn Terrace) and deliver them to a laboratory in Dyson at 20 minute intervals. Each organ we failed to retrieve would cut a minute off of the zombie respawn time. At 5:30 I left to meet with a bunch of humans to discuss plans. The group consisted of the remains of quite a few teams. I didn’t even know most of their names.
Our first plan of attack was to hit the Terrace, which was executed smoothly. Then Barnard— but as soon as we got there, we saw the last of the Scientists who informed us that 8 Humans and the Engineer were trapped in one of the buildings. Acting quickly, we neutralize the Zombie force and found both the organ and rescued our fellow resistance.
After Barnard, we started to head back towards the main complex to take care of Tannex. However, shortly before arriving we received word that the Tannex organ had been taken, and Weston’s organ was trapped with our Hunter in a room somewhere in the back of Weston.
Our group converged beside Turner to discuss our next plan of action. Our Engineer went inexplicably missing. The Scientists wanted to go take O-House with a small team to try and retrieve the organ— volunteers accompanied them, and they went off. The rest of us made our way to the safe zone in front of Weston to wait.
After an agonizing wait, they returned. All but two of the Scientists died taking the organ, but the others managed to escape with it with only a few casualties. Immediately, we decided to head in and retrieve the final organ and Hunter trapped in Weston before making our way to the lab.
It was an epic adventure! We managed to make a circuit around the whole complex, rescue the Hunter (who ended up having the Engineer with him) and the organ, and make our way back to the safe zone. Unfortunately we had a lot of casualties in the last leg. The second Hunter, our Medic, and the girl carrying all of the organs got cut off on the way to the lab and perished valiantly trying to get the organs into the lab.
The rest of us, who managed to make our way back to the safe zone, discussed and debated what our next move was. Many wanted to abandon the endeavor, but then the immortal Wolf Pack decided to lend a hand (they have a respawn timer just like the zombies). The two Hunters back-to-back, one carrying the other, decided to make their way in escorted by Wolf Pack. It was a long shot…but one they were willing to risk.
Despite managing to get another organ through the door against all odds, both died in the last leg of their return.
After that, the rest of the humans decided that was it for the night. No way we could risk more casualties for only one more minute of time. We retreated, thankful for our fallen comrades who made the sacrifice so we could try to survive in the Final Stand.
Right now I’m 10 minutes away from heading out to the Final Stand. I promise an update regardless of outcome, but wish me luck! For the sake of humanity, haha!
The game is now split evenly down the middle after yesterday’s clusterfuck of a mission. The Human Resistance did an excellent job earlier that day with the turf-wars pseudo mission, but unfortunately luck didn’t stay with us.
There was a lot of confusion amongst the Resistance about the night’s mission. There were two objectives: a defense position and an assassination. At 7 PM EST, we were supposed to protect a woman in Weston Courtyard who was supposed to send us backup. Unfortunately, many humans showed up late (7:02 PM EST) and by that time the Zombie Horde had already killed the target and prevented access to the area.
I had gone to Boundary to prepare for the second objective, when I saw the mass of human and zombie alike trying to get into position. At 7:30 PM EST we were supposed to take out Mortimer Veritas, CEO of Veritas Industries (the foul corporation who started the infection through the water system). Things didn’t go as planned.
We lost quite a few good people at both objectives due to lack of communication and organization. Being still alive, I can only hope things will go smoother tomorrow. I’m proud of myself for making it this far…now let’s see if I can make it to the final stand!
Yesterday’s total for Infected reached 120. There are 197 people left alive in the Human Resistance, a bit more than half of the population left. Most of the kills happened during the day before the evening mission..
At 7:00 PM EST, the Resistance had to find 3 “disks” in different residence halls and hold them for two minutes each in a certain order. Boundary Hall, O-House, and Dyson. I joined the crew securing the first point, Boundary Hall. Also at Boundary were The Scientists, a group with a legendary reputation for being all around badasses when it comes to zombie hunting. In total, our group only had 2-3 casualties. A job well done.
The humans completed this mission like pros— we managed it in about 20 minutes total. Turns out we broke ourselves down into pretty decent groups who managed complete each objective quickly and efficiently with minimal casualties.
However, somehow our Engineer (able to create a zombie-proof barrier across a space) was left behind at the Dyson objective with a bunch of good men up against the majority of the horde, but thankfully they were able to hole up in a dead end and stay safe for 6 hours while they waited for the game-timer to run out for the night.
We managed to unlock a second class today, the Hunter (invincible against zombies unless the velcro-flag is torn off their back), which should help in future missions. But with the playing field evening out, it will only get harder from here.
Moving into Day 3, I’m proud of myself for lasting this long. Hopefully I’ll be able to survive through tomorrow. Wish me luck!