February 2012
38 posts
Feb 28th
202,086 notes
6 tags
Zombies, RUN!
Here’s a game that I keep meaning to write about (for one reason or another I always forget to). It’s called Zombies, RUN! and it’s now available for iOS on the App store for $7.99. The game is an audio adventure made for runners.  You tie your shoes, put on your headphones, take your first steps outside. You’ve barely covered 100 yards when you hear them. They must be close....
Feb 28th
2 notes
Feb 26th
783 notes
Feb 25th
652 notes
A Letter to Bioware
tangentialknowledge: You may want to watch this video before you read this letter. ————————————————————————— Dear Bioware I would like to preface this with the fact that I have sunk over 100 hours into the previous two installments in the Mass Effect series and I am a huge fan of your work across all your series.  What you have done, or more likely what EA has forced you to do, with the From...
Feb 23rd
4 notes
8 tags
Feb 23rd
4 notes
Feb 20th
7 notes
Feb 18th
83 notes
Gamefreaks: It's here! The Smithsonian's The Art... →
killscreendaily: In case you missed it, The Art of Video Games, a Smithsonian exhibition, is a month away. The exhibition installation is underway ad progress is viewable Flickr. The exhibition focuses on the interplay of graphics, technology and storytelling through some of…
Feb 17th
172 notes
7 tags
Feb 16th
8 notes
Feb 15th
2 notes
Feb 14th
14 notes
7 tags
Feb 14th
1,510 notes
Videogames are Art: Exploring the Issue of... →
hyrulechozo: In this pretty balanced piece, the author examines and debunks one of the arguments against videogames as art, that of authorial control - the idea that games can’t be experienced exactly as an artist intends.  Definitely worth a read.
Feb 14th
4 notes
Feb 14th
33 notes
Feb 14th
21 notes
Feb 14th
15 notes
Feb 14th
14 notes
Feb 14th
8 notes
Feb 14th
350 notes
6 tags
Feb 13th
9 notes
Feb 13th
139,206 notes
6 tags
Feb 10th
13 notes
Feb 10th
310 notes
6 tags
Double Fine passed $1,000,000 in funding.  →
In less than 24 hours. Welp. 
Feb 9th
3 notes
11 tags
Super Quadruple Fine
There’s been a lot of internet-news out lately about industry rock star Tim Schafer (creator of Psychonauts) and his indie studio Double Fine. First, there was the fantastic Twitter-exchange between Tim and Notch about a possible Psychonauts 2, in which Tim lamented his lack of funding for the project and Notch flat out replied:  Then, only fourteen hours ago, Tim announced that Double...
Feb 9th
9 notes
Feb 9th
857 notes
Feb 8th
3,856 notes
Feb 7th
614 notes
Feb 5th
173 notes
10 tags
Feb 5th
13 notes
Feb 5th
29 notes
Feb 5th
36,733 notes
8 tags
Feb 5th
7 notes
Feb 5th
247 notes
9 tags
Game Jam 2012-- The Aftermath
Now that I’m caught up on sleep and on a (relatively) normal schedule again, I definitely want to recap how Game Jam turned out. Game Jam turned out absolutely fantastic. Like I said before, production went super smoothly. Our team worked exceptionally well together and in the end everyone agreed that no project has ever gone smoother. On top of that, we accomplished almost all of our goals...
Feb 5th
5 notes
6 tags
Feb 3rd
10 notes
the gaming muse: hyrulechozo: I saw this piece on... →
hyrulechozo: I saw this piece on Kotaku today called “In Defense of Video Games: More than Just an Entertaining Time Sink” wherein the author tries to refute his boss’s claim that videogames are just a waste of time. That’s all well and good I suppose, except that to do this, he just…
Feb 3rd
19 notes