February 2012
38 posts
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Zombies, RUN!
Here’s a game that I keep meaning to write about (for one reason or another I always forget to). It’s called Zombies, RUN! and it’s now available for iOS on the App store for $7.99. The game is an audio adventure made for runners.
You tie your shoes, put on your headphones, take your first steps outside. You’ve barely covered 100 yards when you hear them. They must be close....
A Letter to Bioware
tangentialknowledge:
You may want to watch this video before you read this letter.
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Dear Bioware
I would like to preface this with the fact that I have sunk over 100 hours into the previous two installments in the Mass Effect series and I am a huge fan of your work across all your series.
What you have done, or more likely what EA has forced you to do, with the From...
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Gamefreaks: It's here! The Smithsonian's The Art... →
killscreendaily:
In case you missed it, The Art of Video Games, a Smithsonian exhibition, is a month away. The exhibition installation is underway ad progress is viewable Flickr.
The exhibition focuses on the interplay of graphics, technology and storytelling through some of…
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Videogames are Art: Exploring the Issue of... →
hyrulechozo:
In this pretty balanced piece, the author examines and debunks one of the arguments against videogames as art, that of authorial control - the idea that games can’t be experienced exactly as an artist intends. Definitely worth a read.
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Double Fine passed $1,000,000 in funding. →
In less than 24 hours.
Welp.
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Super Quadruple Fine
There’s been a lot of internet-news out lately about industry rock star Tim Schafer (creator of Psychonauts) and his indie studio Double Fine. First, there was the fantastic Twitter-exchange between Tim and Notch about a possible Psychonauts 2, in which Tim lamented his lack of funding for the project and Notch flat out replied:
Then, only fourteen hours ago, Tim announced that Double...
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Game Jam 2012-- The Aftermath
Now that I’m caught up on sleep and on a (relatively) normal schedule again, I definitely want to recap how Game Jam turned out. Game Jam turned out absolutely fantastic.
Like I said before, production went super smoothly. Our team worked exceptionally well together and in the end everyone agreed that no project has ever gone smoother. On top of that, we accomplished almost all of our goals...
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the gaming muse: hyrulechozo: I saw this piece on... →
hyrulechozo:
I saw this piece on Kotaku today called “In Defense of Video Games: More than Just an Entertaining Time Sink” wherein the author tries to refute his boss’s claim that videogames are just a waste of time. That’s all well and good I suppose, except that to do this, he just…