Again, I have survived. Steven as well. But the zombie hoard killed many today, and soon the numbers will be even. 143 Zed to 196 Humans, as of right now.
The mission was to find some of the weird plants that started this whole mess, spray them with some “chemicals” and bring them back to Dyson Courtyard. We needed to find 90% of the flowers to complete the mission. Also, in Dyson Courtyard there were 4 flags we needed to defend. If zombies captured the flags, then the mission was failed.
Now, I am not an endurance runner, so I stayed behind tonight and helped with defense. Miraculously the Resistance was very well-coordinated today and though we lost many, it could have been a lot worse. We did manage to find all of the flowers required as well as keeping 3 out of 4 flags out of zombie hands. Overall, a mission well-done.
But now things get difficult. Tomorrow the numbers will switch, and we will officially be outnumbered. After all, the zombie hoard can only get bigger while humanity’s numbers can only dwindle down to nothingness. I am confident we will not let that happen. This year’s Resistance is a strong bunch. We’ve got this, as long as we don’t get cocky.
Tonight, the infection begun. Strange plant life found around Savannah has affected SCAD students— and those affected have attacked. This morning, we began with 400 strong, brave men and women prepared to combat this strange disease.
The mission began at 8PM EST. Humans gathered together at the gates of Turner, prepared to locate supplies necessary for our survival. The catch? Each supply crate was locked down tight, and in order to bypass the security we had to solve some puzzles. None of these puzzles were easy. They ranged from Operation-style challenges to Rubix cubes to Rubix spheres and more. While each of these challenges is daunting on its own, it’s even more difficult when you factor in the pressure of possible death.
We succeeded in securing all 5 caches scattered throughout the main dorm complex, but not without casualties. We lost 60 good people tonight. Many friends, many loved ones. I survived. And luckily, my darling Steven survived the night as well. He even managed to solve the Rubix sphere, when no one else could. It was his actions that unlocked the coveted Vanguard class for the human resistance.
The Vanguard wears a timer on his chest, and at the push of a button a siren will sound for 30 seconds. During these 30 seconds, he/she becomes invulnerable to zombies but may only stun them with a two-hand tag. After the 30 seconds are up, there is a cool-down timer for 30 minutes.
Overall, a successful night. I mostly ran recon with Rouge Squadron— a group of battle-hardened veterans who I met last year during the final days. We managed to stay one step ahead of the main force and secure the next puzzle while the previous one was being solved. At the very least, it definitely helped prevent a massive ambush. I like to think we saved some lives tonight.
Anyway, wish me luck for the next few days! For any others still breathing: Stay smart. Stay frosty. Stay alive.
My mother was very against me going to the Gamestop midnight opening of Mass Effect 3. Mom insisted that she go with me, and as a way to deter her, I said, “Oh yeah? You can’t come unless you’ve actually played Mass Effect.”
Mom, calling my bluff, smirked. “Okay.”
At the time we all laughed about it, and I figured that was the end of it. But I couldn’t get the idea out of my head. Wouldn’t it be cool if my mom played Mass Effect? I’d gotten her to play games before: she became an avid fan of the Pokemon series and became addicted to Soul Calibur after I let her try it once.
But those games were very different. Both required a different sort of skill. Mass Effect is a whole other experience, being both an RPG and a shooter. I didn’t think my mom would get into it, even if I convinced her to try.
But still, it might be funny to watch her play, I thought, so one day I asked her if she would seriously play it. She said, “Fire it up.”
That was the beginning of what has been a hilarious – and eye opening – look at how age and game play collide.