Incognito

May 17

psdo:

If I didn’t hate drawing comics I would draw a short Bioshock Infinite modern AU strip where, after Booker and Liz make it to Lady Comstock’s tour bus, while Booker is figuring out how to drive it, Liz emerges from the back room wearing a plain grey cotton T-shirt, sneakers, and a red lace thong. She appears this way throughout the rest of the story and she never expresses discomfort or grabs pants from the myriad stores they loot.

Something about myself

I’m that weirdo who likes the quirky, almost easter-egg-like little world-building things that devs put into games. More than that, I’m that weirdo who will set my controller down and watch these things for however long they last. For example…

Banter between characters? I’ll stand there and listen for however long it lasts.

To barbershop quartet in Bioshock Infinite, when you flew away I stood there with my arm outstretched, quietly saying “nooooooo, come back! Play another! Encore?”

And right now, as I’m only half-watching Boyfriend play Metro: Last Light, I demanded he turn around and go back into the theater and sit his butt down, ‘cause I wanna watch whatever the heck is happening on stage. 

For the record I tagged this as a spoiler to be on the safe side but I really don’t consider this a spoiler. I literally have no idea what’s going on. I have not been paying attention at all. But, you know. In case this is SUPER RELEVANT or whatever… 

May 16

Metro Last Light

The first time you’re up on the surface, just wow. Really pretty environment for, you know… an apocalypse… 

(Source: dotcore, via erlking-in-the-north)

May 15

[video]

softroot:

macchabee:

oh my god lemmings?????

Omg i love this

softroot:

macchabee:

oh my god lemmings?????

Omg i love this

(Source: idrawnintendo, via callmemonamiral)

syntheticsymphony:

bonbonbunny:

issamheddad:

Less Talk More Rock

via boingboing.net
“A project starts with an idea, a vision, something that is hard to define, something kind of magic and amazing. This is step 1. This is gold. This is beautiful. You can’t yet see the details, but you have a sense for thing you want to make, and hopefully you’re swept away by it. 
Usually in the creative process, the next step — step 2 — is to think about the project intellectually, to talk about it, to look at it from various angles, to plan it out, maybe to second guess it or to problem solve it, maybe reconsider it a bit. This is the talk. 
The next step, step 3, is to actually make this thing, to get down to it. This is the rock. And we like to think that the process goes from 1 to 2 to 3. 
The trouble is that step 2 can get a little serious, particularly if it’s a collaborative project. There’s a lot of talk. A lot of planning and revising. Maybe some doubt. Maybe some deviations from the beauty and clarity of step one. 
I was in the [video game] industry for a few years, and step 2 is a big deal there. Committees and middle-management and shareholders are all talk. Everyone wants to talk. Eventually, maybe it’s all just talk, there’s nothing left. 
And maybe that’s where it ends. Maybe you get lost in all that talk — all that intellectualizing, all that ‘what if?’, all those numbers and sales projections or what-have-you, all that self-doubt — and you lose your way. Maybe you never even get to step three. Or maybe whatever survives has none of the inspiration of step 1: it has been diluted, compromised, transformed. 
That’s why Jordan Mechner’s advice — and it’s so beautiful — is to proceed from 1 to 3 to 2. Go right from the inspiration — the vision — to actually making it. Don’t think it through. Don’t talk about it. Don’t plan it. Dive in and start making it happen. If you do that — if you can start rocking — you’ll get some momentum, and when you have some momentum then the project has a chance, because now you’re into it. It’s going somewhere, it’s tangible. Sure, you’ll still run up against problems to solve and decisions to make, but you’ll approach these in the moment and solve them in the moment. You’ll solve them so you can keep moving. 
Of course, if you’re in a situation where you can’t just go from 1 to 3 to 2 — if you’re all bound up in structures and processes — get out. Get around it. Do something. 
The take-away here is: rock before talking.”
_____
Une excellente lecture sur le langage natif des jeux vidéo. Si vous avez déjà joué et aimé Super Mario Bros, Ico, le premier Prince of Persia, Shadow of the Colossus ou les premiers Zelda, vous allez adorer.


Oh man, this is exactly what I needed to read today.
Is this what they’d call a sign that I should just dive in and start making the pet sim game…? o3o

Absolutely! Doooo it.

syntheticsymphony:

bonbonbunny:

issamheddad:

Less Talk More Rock

“A project starts with an idea, a vision, something that is hard to define, something kind of magic and amazing. This is step 1. This is gold. This is beautiful. You can’t yet see the details, but you have a sense for thing you want to make, and hopefully you’re swept away by it.

Usually in the creative process, the next step — step 2 — is to think about the project intellectually, to talk about it, to look at it from various angles, to plan it out, maybe to second guess it or to problem solve it, maybe reconsider it a bit. This is the talk.

The next step, step 3, is to actually make this thing, to get down to it. This is the rock. And we like to think that the process goes from 1 to 2 to 3.

The trouble is that step 2 can get a little serious, particularly if it’s a collaborative project. There’s a lot of talk. A lot of planning and revising. Maybe some doubt. Maybe some deviations from the beauty and clarity of step one.

I was in the [video game] industry for a few years, and step 2 is a big deal there. Committees and middle-management and shareholders are all talk. Everyone wants to talk. Eventually, maybe it’s all just talk, there’s nothing left.

And maybe that’s where it ends. Maybe you get lost in all that talk — all that intellectualizing, all that ‘what if?’, all those numbers and sales projections or what-have-you, all that self-doubt — and you lose your way. Maybe you never even get to step three. Or maybe whatever survives has none of the inspiration of step 1: it has been diluted, compromised, transformed.

That’s why Jordan Mechner’s advice — and it’s so beautiful — is to proceed from 1 to 3 to 2. Go right from the inspiration — the vision — to actually making it. Don’t think it through. Don’t talk about it. Don’t plan it. Dive in and start making it happen. If you do that — if you can start rocking — you’ll get some momentum, and when you have some momentum then the project has a chance, because now you’re into it. It’s going somewhere, it’s tangible. Sure, you’ll still run up against problems to solve and decisions to make, but you’ll approach these in the moment and solve them in the moment. You’ll solve them so you can keep moving.

Of course, if you’re in a situation where you can’t just go from 1 to 3 to 2 — if you’re all bound up in structures and processes — get out. Get around it. Do something.

The take-away here is: rock before talking.”

_____

Une excellente lecture sur le langage natif des jeux vidéo. Si vous avez déjà joué et aimé Super Mario Bros, Ico, le premier Prince of Persia, Shadow of the Colossus ou les premiers Zelda, vous allez adorer.

Oh man, this is exactly what I needed to read today.

Is this what they’d call a sign that I should just dive in and start making the pet sim game…? o3o

Absolutely! Doooo it.

olliescribbles:

5000-percentdone:

mcoats:

luniara:

dedmerath:

“Your style does not define your skill.”
See that one down there? That’s my usual at 6:00 am.

Reblog for truth.

Legit.

someone finally says this yes

Thank you.

olliescribbles:

5000-percentdone:

mcoats:

luniara:

dedmerath:

“Your style does not define your skill.”

See that one down there? That’s my usual at 6:00 am.

Reblog for truth.

Legit.

someone finally says this yes

Thank you.

(via ivypo)

May 14

(Source: elchubaca, via ivypo)

May 09

Animal Crossing Music -

fuckyeah-animalcrossing:

Idk why I never thought to submit this website here before, but it has all the animal crossing music and where you live in the world, when you go to the website will play the corresponding music to your time! Enjoy the website fellow AC fans!