Well, hey there.
While I wait for UDK to build my lighting, I thought I’d take a few minutes to actually upkeep this blog. This quarter has been crazy, and with less than two weeks left it’s only getting crazier.
HvZ hit a very, very low note on Day 4. The game ended up called off for the night. Luckily, we came back on the last day for the most epic final stand ever. Humans almost won— we set off the bomb, but we weren’t able to get 10 people to the “helipad” for evacuation. Thus, the game ended up technically a tie.
My “I-really-want-to-be-gameplay-coordinator” feelings came back extra strong afterwards. As of now, I still want to go for it. I think the opportunity to coordinate HvZ my senior year would give me very valuable experience as a game designer. But more on that later.
Otherwise, things have been…going. My C++ class is kicking my butt and my project for Environments & Level Design is driving me crazy, and between these two projects it’ll be a miracle if I get everything done in time. I’m ready for this quarter to be over. But despite how obnoxious this quarter has been academically, I’ve learned a ton. I can’t wait to apply what I’ve learned in my next set of classes.
In the fall I’m taking Fundamentals of Game Design, Modeling for Games, and Intro to Sound— all of which I am very excited for. I’ve found myself leaning very heavily towards level/game design and environment art for my focus. I love both, and I really feel like they go hand-in-hand a lot of times. So for now I’m going to learn everything I can about both areas of study and see where it takes me.
1 Notes/ Hide
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erlking-in-the-north said:
I was thinking of adapting some rules from the game you all play at SCAD as well as the rules of the Ohio University game for an invitational. You should hit me up so we can talk about your game more, I’m still curious as to certain functions.
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seraix posted this
