Super Quadruple Fine
There’s been a lot of internet-news out lately about industry rock star Tim Schafer (creator of Psychonauts) and his indie studio Double Fine. First, there was the fantastic Twitter-exchange between Tim and Notch about a possible Psychonauts 2, in which Tim lamented his lack of funding for the project and Notch flat out replied:
Then, only fourteen hours ago, Tim announced that Double Fine would be using KickStarter in order to fully fund a new project— a point-and-click adventure game. In an effort to revive a genre and cut the strings attached with getting funding from a publisher and/or other big investors, Double Fine has done something never seen before. They have looked directly to their fan base and asked for support.
Publishers tell us that adventure games are dead. Our fans tell us they aren’t. (doublefine.com)
Clearly they aren’t dead. In fact, they are so much not dead that it only took 12 hours to meet the 400k goal. As of this moment they are about to hit $700,000 and the number is still rising. Rapidly. Since they have 33 days left to raise money, there’s a really good chance that they’ll hit a million dollars. Probably more.
This is something completely unprecedented in the industry. Much like Notch’s Minecraft phenomenon, Double Fine’s success in this endeavor is going to change the face of the industry. It’s incredible. Independent developers can look to Double Fine as a source of inspiration and optimism, as they prove that you can get the funding you need. Big time.
I think this is going to change the way people look at publishers, and there is going to be a strong trend towards platforms like KickStarter as developers look to taking their games back into their own hands. This could work wonders for the industry at this point, since it’s no secret that the AAA world is rapidly sliding downwards into what could be another crash. But with the indie scene only getting stronger, the industry itself is about to see a huge shift— most likely in the developer’s favor. It’s an exciting time to be in games right now. I can’t wait to see where it goes.
Long live the indies: taking a risk, taking charge, and changing the game.
I can has this for Minecraft now, right Notch?
…’Cause this needs to be in the full release.
This is amazing. A player piano in Minecraft has so many possibilities! I wanna see someone take the sheet music from the piano version of Diary of Jane by Breaking Benjamin and make this piano play it.
Lord knows that’s what I did in GarageBand in the media lab my senior year of high school out of sheer boredom…
Our Minecraft House.
My friend and I have a Minecraft server, and we built this lovely house just after we accidentally set the world on fire.
…It was a great excuse to remodel.
If I could live in any place from a game, it would have to be this place. Called Lumina Nocturnale, it’s a massive underwater base built in Minecraft by TrynePlague. Built out of virtual Legos? Maybe, but absolutely beautiful.
People who have the time and energy to build things this elaborate in MineCraft just baffle me. But the things they create are mind-blowing, to say the least. This is just one of many gorgeous works of architecture created.
Day 19, A Game Setting I Wish I Lived In | Lumina Norcturnale (MineCraft Build)
This actually sums up my freshman year at SCAD, haha!
Pretty good day?
I think so!
First of all, Portal 2 (which really was technically this morning). It’s amazing. Enough said.
Second: Minecraft 1.5 update came out today as well! This one was cool because they added the Achievements/Statistics, the weather, booster rails (for minecarts), and performance fixes.
Since I haven’t played in a while, I sat down on single-player (my multiplayer buddy was busy) and did the achievements, messed around in a world, went fishing for the first time, and tamed a wolf. It was fun! Then it got better when my friend came online for a bit, and we saw it rain for the first time.
As of now, rain falls straight through glass. But I think that’s awesome, and I kind of hope Notch doesn’t fix that…it makes for a neat way to do greenhouses, and standing in a sky-box made entirely of glass is pretty sweet in a storm.
Mojang beat Valve.
And congratulations, lol.
In the Escapist Magazine’s March Madness for game studios, they pit Mojang against Valve and they won. Now, they’re in the finals against Bioware.
I love Bioware. Mass Effect is pretty much my favorite game ever. However, I kind of want to see Mojang beat them. Sorry if that’s offensive or blasphemous, haha, but I think it’d be awesome for an indie studio to kick a AAA’s ass. It would really give them some well-deserved recognition.
After all, we know Bioware is awesome. We know what they’ve produced and how awesome it is, that’s why they do so well all of the time. But Mojang…they’re new. Fresh. They have so much potential to bring to the table. So think about it. Vote for them.