Incognito

  • Archive
  • RSS
  • Ask me anything

One of Miyamoto’s secrets for engaging level design

douglasgraves:

Koichi Hayashida (director of Super Mario 3D Land and Super Mario Galaxy 2) reveals one of Miyamoto’s secrets for engaging level design:

“Yes, I do think it’s really important to decide on a core concept in level design,” says Hayashida, when asked if the levels in Super Mario 3D Land were each designed around a specific gameplay idea.

“First, you have to learn how to use that gameplay mechanic, and then the stage will offer you a slightly more complicated scenario in which you have to use it. And then the next step is something crazy happens that makes you think about it in a way you weren’t expecting. And then you get to demonstrate, finally, what sort of mastery you’ve gained over it,” he says.

“It’s very similar to a narrative structure that you find in four-panel comics. Something that’s talked a lot about in Japanese manga, for example, is a phrase, kishoutenketsu, where you introduce a concept, and then in the next panel you develop the idea a little bit more; in the third panel there’s something of a change-up, and then in the fourth panel you have your conclusion.”

This is pretty much how I approached the layout of Break. I knew I needed to introduce the player to the different kinds of things they’d encounter before we threw them into the flames. Overall I think we did a decent job on the learning curve. 

    • #game design
    • #level design
    • #GGJ
    • #Global Game Jam
    • #Break
    • #Nintendo
    • #Miyamoto
  • 12 months ago > douglasgraves
  • 6
  • Permalink
  • Share
    Tweet

Portrait/Logo

About

Seraix's Blog

Games - College - Art - Life

Game Design Major
SCAD 2014

This is a dev blog, but I also reblog a lot of things. These thoughts are all mine.

Pages

  • Portfolio
  • Development!
  • References & Resources
  • Tips, Tricks, & Tutorials
  • Play Me

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Ask me anything
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr